﻿using System;

namespace Pfz.RemoteGaming
{
	/// <summary>
	/// Exception thrown by RemoteGameComponent when they are disposed.
	/// </summary>
	public sealed class RemoteGameObjectDisposedException:
		ObjectDisposedException
	{
		internal RemoteGameObjectDisposedException(string objectName):
			base(objectName)
		{
		}
	}
}
